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Artisan Academy - Iezwill

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Description

Name: Iezwill
Reason: Petrifus named Iezwill for her mental endurance and strength, quite literally, her will-power.
Species: Dream Weaver
Element: Fear
Gender: Female
Height: Average, for the most part.

Personality: Without a doubt, Iezwill is a deep thinker. This constant, mindful exercise has caused her to develop (sometimes unhealthy) habits of thoroughly thinking through any and all outcomes and possibilities of every situation she comes into conflict with. She can very often come off as rather articulately intimidating for her born ability of basically being able to see into the nightmares of others. Her Keeper has taught her ways to study one's fears and disadvantages as a way to understand the actions of others. Iezwill was taught under the impression to never allow herself to speculate the unclear intentions of others, or even herself. This puts Iezwill in a dark place she is ultimately unable to rid her own psyche of. However, in the times she can control her analytical mindset and put at ease her irrational suspicions, Iezwill suddenly becomes a well adjusted, passionate, thoughtful, sincere, intelligent, young, dragoness. Most may never know, but Iezwill has a love for books, art and poems. She treasures the logic and philosophies of other dragon cultures. And when she's not using profound language to describe the simplest of things, she's writing it down on the nearest piece of paper with the nearest writing utensil in a beautifully constructed writing format.

Life At the Academy:
 Iezwill's life at the academy has been more of a brain-training camp than anything else. This can mean anything to Iezwill regarding all the bad times and good times. She spends most of her time alone, filling her mind with ways to think less and be at peace with herself more often, and this can be depressing for her. Then again, Iezwill finds times in her day where her Keeper might say something sarcastic enough to make her giggle, or the author of a book she's reading implies a subtle act of brilliance and humor in their writing, thus relieving Iezwill of her concentrated thinking even for a moment. Life at the academy hasn't been very exciting or thrilling for Iezwill, but it hasn't been difficult either.

Relationship with Keeper: Petrifus has always been like a father figure to Iezwill among all other things; a deeply intimidating, seemingly disapproving father figure. Iezwill was never really able to grasp the personality of her Keeper, but rather has concluded he doesn't exactly dislike Iezwill or disapprove of her. He simply tolerates her; or so she believes. Iezwill is relentlessly searching for ways to impress her Keeper. Every once in a while, when Petrifus cracks a caring smile at her, Iezwill is certain of herself and removes all doubt of what is she capable of from her mind.

Mental Attributes: Iezwil is particularly determined, opinionated, articulate, even tempered, well adjusted, and surprisingly caring. On short notice, she may appear compulsive and a bit of a perfectionist, but beyond a sliver a doubt is wise beyond her years with a strong ability to play out scenarios in her head and predict every outcome. She is also capable of deciding her own morals of what is right and wrong. Independent, genuine, and creative are more words to add to the long list of things she is.

Mental Shortcomings: Anxious, exaggerated, shallow, rebellious, stubborn, and arrogant are more words to add to the long list of things Iezwill is. She often appeals to others as aloof when it comes to her book smarts and independent thinking. Iezwill is indeed proud of herself for these qualities;"being smarter than the average numb-skull" might just be exactly how she would put it. She also has a disability to comprehend her own fears and speculations. This causes her to enter an endless, systematic loop of thinking, concluding, and depressing the self. This can be mentally demolishing for her.

Physical Attributes: For what she lacks in size, she makes up in agility, strength, and speed. Her small stature allows herself to run and jump with confidence and no regard for failure. Her strength is notable, for example: Being able to lift heavier things that others would find difficult to lift. Being able to break or open up something. Iezwill is indeed no push over.

Physical Shortcomings: Endurance is a major weakness for Iezwill, along with flexibility as a limited advance. She finds herself unable to run specific distances or carry certain weights for an X amount of time. In a fight, she would start out strong and probably lose due to her lack of being able to finished what she started. In the case of a flying race, she might begin as the fastest but would most likely finish the race in second before last place. Iezwill was born with the unfortunate disadvantage of little to no body armor or attack pieces. She has only her claws, teeth, and four horns on the back of her head as items to attack with. You may also count the horn in the center of her skull if you wish.

Breath Abilities:

1. Ghostly Gasp - A series of short, powerful, loud bursts of assorted screams, howls, growls, and cries of the victim's "nightmare monsters". The bursts appear in short, chopped rays of deep, red light coming from Iezwill's mouth and are concentrated through what Iezwill is collecting from the victim's mind. The breath is more often used as a stun attack and doesn't really inflict that much damage on the victim.

2. Nightmare Call - A meditated focus on the victim's subconsciousness memories of all things that frighten, scare, or inflict terror in the victim. Iezwil summons the victim's nightmares and the victim thus receives depicted visions of sick, twisted compilations of their worst fears. Depending on just how extreme the visions appear to the victim, it can either act as a simple stun attack or cause mental destruction if abused to the nth degree, thus rendering the victim helpless to nearly being "scared to death."

3. Haunting Hoard - An immediate, merciless, powerful wave of undetermined screams, gasps, howls, and growls accompanied by varied monstrous faces and entities. Summoning all of Iezwill's accumulated knowledge of her victim, she can charge a source inside the psyche of the victim and once the charge is full is able to release the essence of all terrorizing vibes and creatures into the victim's imagination. This can prove to kill the victim at the case of a literal cardiac arrest or heart attack, or even a spontaneous pause in the victim's nervous system. In the case the victim survives the blow, the imagination can continually be infected with the new ideas of monsters and concepts the victim was unable to grasp before. This can result is post traumatic stress disorder and anxiety disorder. It literally takes all of Iezwill's energy and motivation to complete this power all the way through.
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